Sunday, May 24, 2020

Digital Art The Central Point Between Technology and Art...

The digital Art is the central point between Technology and Art with a great impact to new development on presentation and communication to viewers. This concern the application of digital technology and the use of article to give information through art work. The impact of technology within an arts context lies above all in the fact that the technology is used to beauty Viewers who see how technology is used, begin to realize that it can be used in creative and other ways than were intended. In addition, certain aspects of technology can be presented better and clearer within an arts context. Once the viewers come to understand how the artwork functions, they have a much clearer idea of what the technology is and how it affects cultural†¦show more content†¦Often, the aim of the digital video is to allow users to learn faster or relax deeper, but artists have extended the experience with such devices into the realm of art. The digital art is disadvantageous when the viewer is not focusing so hard to master; the viewer field of vision may still become narrow by reading the shape, and may be difficult for the viewer to obtain the other information presented outside the viewer field of vision. That has been difficult to grasp the information simultaneously as expressed by space in video. In addition, the information that the viewer considers to be important is limited to printed information, and information that is important to the viewer may be displayed in areas aside from the area displayed. For this reason, there has been such a risk that when viewing video in which motion picture are displayed, the viewer may miss important information. However, there has been the problem that when a viewer is concentrating on reading printed words, the viewer attention is diverted from other information aside. In such case, even if the viewer can understand the information being presented, the viewer may not be able to understand the other information expressed by video. The content of these systems does not detail the historical information or other popular visitor-type information about theShow MoreRelatedStudying the Art of Games1251 Words   |  6 Pagesthousands of years, and with the advent of digital media, have become ever more prevalent in our society. Much like what was once thought of movies, games are often dismissed as a form of artistic expression. Lacking this widespread acceptance, the study of games and their effects on our lives is somewhat lacking. Games provide incredible possibilities for artistic expression, and contain the potential to expand our academic understanding. This means that games are art, and have become so wide spread thatRead MoreCreativity Is An Elusive And Challenged Concept1718 Words   |  7 PagesCreativity Imagination, creativity and innovation are present in every human and can be encouraged and made good use of. There is a strong connection between these three core processes. As Robinson has noted: â€Å"imagination is the characteristic feature of human intelligence, creativity is the application of imagination, and innovation completes the process by utilizing critical judgement in the application of an idea† (Robinson 2011). Creativity is an elusive and challenged concept and there haveRead MoreArt Cinema As Institution, Screen, 22 ( 1981 )1597 Words   |  7 PagesNeale, S. (1981). Art cinema as institution, Screen, 22(1), 11-39. 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